GameManager controls the gameplay animation and audio.
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GameManager controls the gameplay animation and audio.
Definition at line 8 of file GameManager.cs.
◆ State
GameManager states.
| Enumerator |
|---|
| Idle | Wait for the player to start the game.
|
| Play | Game is in progress.
|
| Finish | Game has finished.
|
| Num | |
Definition at line 10 of file GameManager.cs.
◆ Awake()
| void EchoTrio.Gameplay.GameManager.Awake |
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| ) |
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inlineprivate |
◆ LateUpdate()
| void EchoTrio.Gameplay.GameManager.LateUpdate |
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inlineprivate |
◆ OnContinue()
| void EchoTrio.Gameplay.GameManager.OnContinue |
( |
InputAction::CallbackContext |
context | ) |
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inlineprivate |
◆ OnDisable()
| void EchoTrio.Gameplay.GameManager.OnDisable |
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| ) |
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inlineprivate |
◆ OnEnable()
| void EchoTrio.Gameplay.GameManager.OnEnable |
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| ) |
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inlineprivate |
◆ OnEnterFinish()
| void EchoTrio.Gameplay.GameManager.OnEnterFinish |
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| ) |
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inlineprivate |
◆ OnEnterIdle()
| void EchoTrio.Gameplay.GameManager.OnEnterIdle |
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inlineprivate |
◆ OnEnterPlay()
| void EchoTrio.Gameplay.GameManager.OnEnterPlay |
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inlineprivate |
◆ OnExitFinish()
| void EchoTrio.Gameplay.GameManager.OnExitFinish |
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inlineprivate |
◆ OnExitIdle()
| void EchoTrio.Gameplay.GameManager.OnExitIdle |
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| ) |
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inlineprivate |
◆ OnExitPlay()
| void EchoTrio.Gameplay.GameManager.OnExitPlay |
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inlineprivate |
◆ OnGameFinish()
| void EchoTrio.Gameplay.GameManager.OnGameFinish |
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| ) |
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inlineprivate |
◆ OnPushToTalkCancelled()
| void EchoTrio.Gameplay.GameManager.OnPushToTalkCancelled |
( |
InputAction::CallbackContext |
context | ) |
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inlineprivate |
◆ OnPushToTalkStarted()
| void EchoTrio.Gameplay.GameManager.OnPushToTalkStarted |
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InputAction::CallbackContext |
context | ) |
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inlineprivate |
◆ OnQuit()
| void EchoTrio.Gameplay.GameManager.OnQuit |
( |
InputAction::CallbackContext |
context | ) |
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inlineprivate |
◆ OnRestart()
| void EchoTrio.Gameplay.GameManager.OnRestart |
( |
InputAction::CallbackContext |
context | ) |
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inlineprivate |
◆ OnStart()
| void EchoTrio.Gameplay.GameManager.OnStart |
( |
InputAction::CallbackContext |
context | ) |
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inlineprivate |
◆ OnUpdateFinish()
| void EchoTrio.Gameplay.GameManager.OnUpdateFinish |
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inlineprivate |
◆ OnUpdateIdle()
| void EchoTrio.Gameplay.GameManager.OnUpdateIdle |
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inlineprivate |
◆ OnUpdatePlay()
| void EchoTrio.Gameplay.GameManager.OnUpdatePlay |
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inlineprivate |
◆ Start()
| void EchoTrio.Gameplay.GameManager.Start |
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inlineprivate |
◆ Update()
| void EchoTrio.Gameplay.GameManager.Update |
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| ) |
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inlineprivate |
◆ animationReferences
◆ bodyTrackerManager
| Spelunx.Orbbec.BodyTrackerManager EchoTrio.Gameplay.GameManager.bodyTrackerManager = null |
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private |
◆ clouds
◆ fadeInDelay
| float EchoTrio.Gameplay.GameManager.fadeInDelay = 3.0f |
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private |
◆ fadeInTimer
| float EchoTrio.Gameplay.GameManager.fadeInTimer = 0.0f |
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private |
◆ fsm
◆ gameInputActions
| GameInputActions EchoTrio.Gameplay.GameManager.gameInputActions = null |
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private |
◆ hasFadedIn
| bool EchoTrio.Gameplay.GameManager.hasFadedIn = false |
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private |
◆ numDisplays
| int EchoTrio.Gameplay.GameManager.numDisplays = 3 |
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private |
◆ playBGM
| AudioSource EchoTrio.Gameplay.GameManager.playBGM = null |
|
private |
◆ waitBGM
| AudioSource EchoTrio.Gameplay.GameManager.waitBGM = null |
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private |
The documentation for this class was generated from the following file: