EchoTrio
 
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EchoTrio.Gameplay.GameManager.AnimationReferences Class Reference

Helper class to group references needed for animation. More...

Collaboration diagram for EchoTrio.Gameplay.GameManager.AnimationReferences:
Collaboration graph

Public Member Functions

AudioSource GetRandomSFXVariant ()
 

Public Attributes

Animator animator = null
 
AudioSource audioSource = null
 
AudioSource[] sfxVariants = new AudioSource[0]
 
string pushToTalkStartedBool = "IsCtrlPressed"
 
string pushToTalkCancelledBool = "IsCtrlReleased"
 
string actorIsTalkingBool = "<Insert Animation Parameter Here>"
 

Detailed Description

Helper class to group references needed for animation.

Definition at line 21 of file GameManager.cs.

Member Function Documentation

◆ GetRandomSFXVariant()

AudioSource EchoTrio.Gameplay.GameManager.AnimationReferences.GetRandomSFXVariant ( )
inline

Definition at line 33 of file GameManager.cs.

Member Data Documentation

◆ actorIsTalkingBool

string EchoTrio.Gameplay.GameManager.AnimationReferences.actorIsTalkingBool = "<Insert Animation Parameter Here>"

Definition at line 30 of file GameManager.cs.

◆ animator

Animator EchoTrio.Gameplay.GameManager.AnimationReferences.animator = null

Definition at line 23 of file GameManager.cs.

◆ audioSource

AudioSource EchoTrio.Gameplay.GameManager.AnimationReferences.audioSource = null

Definition at line 24 of file GameManager.cs.

◆ pushToTalkCancelledBool

string EchoTrio.Gameplay.GameManager.AnimationReferences.pushToTalkCancelledBool = "IsCtrlReleased"

Definition at line 29 of file GameManager.cs.

◆ pushToTalkStartedBool

string EchoTrio.Gameplay.GameManager.AnimationReferences.pushToTalkStartedBool = "IsCtrlPressed"

Definition at line 28 of file GameManager.cs.

◆ sfxVariants

AudioSource [] EchoTrio.Gameplay.GameManager.AnimationReferences.sfxVariants = new AudioSource[0]

Definition at line 25 of file GameManager.cs.


The documentation for this class was generated from the following file: