MonoBehaviour to check if the authentication file exists before starting the experience.
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MonoBehaviour to check if the authentication file exists before starting the experience.
Definition at line 7 of file AuthenticationChecker.cs.
◆ Awake()
| void EchoTrio.Gameplay.AuthenticationChecker.Awake |
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inlineprivate |
◆ OnDisable()
| void EchoTrio.Gameplay.AuthenticationChecker.OnDisable |
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inlineprivate |
◆ OnEnable()
| void EchoTrio.Gameplay.AuthenticationChecker.OnEnable |
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inlineprivate |
◆ OnQuit()
| void EchoTrio.Gameplay.AuthenticationChecker.OnQuit |
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InputAction::CallbackContext |
context | ) |
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inlineprivate |
◆ Start()
| void EchoTrio.Gameplay.AuthenticationChecker.Start |
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inlineprivate |
◆ failureText
| GameObject EchoTrio.Gameplay.AuthenticationChecker.failureText = null |
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private |
◆ gameInputActions
| GameInputActions EchoTrio.Gameplay.AuthenticationChecker.gameInputActions = null |
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private |
◆ nextScene
| string EchoTrio.Gameplay.AuthenticationChecker.nextScene = "Playtest" |
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private |
The documentation for this class was generated from the following file: