1using System.Collections.Generic;
6 [CreateAssetMenu(fileName =
"ScriptedDiscussion", menuName =
"EchoTrio/ScriptedDiscussion")]
8 [System.Serializable]
public class Dialogue {
10 [TextArea(minLines: 4, maxLines: 16)]
public string message =
string.Empty;
14 [Header(
"Scripted Discussion Settings")]
15 [SerializeField]
private List<Dialogue>
dialogues =
new List<Dialogue>();
Discussions are a way for the designers to create a way for the actors to interact beyond the standar...
ScriptedDiscussions allow the designer to make the actors speak scripted lines.
List< Dialogue > dialogues
List< Dialogue > GetDialogues()
Persona
Personas the actors will role-play.