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GameEvent.GameEventSystem Member List

This is the complete list of members for GameEvent.GameEventSystem, including all inherited members.

AddEvent(string eventName)GameEvent.GameEventSysteminlineprivate
AddEvent< T >(string eventName)GameEvent.GameEventSysteminlineprivate
AddEvent< T1, T2 >(string eventName)GameEvent.GameEventSysteminlineprivate
AddEvent< T1, T2, T3 >(string eventName)GameEvent.GameEventSysteminlineprivate
AddEvent< T1, T2, T3, T4 >(string eventName)GameEvent.GameEventSysteminlineprivate
enableDebugGameEvent.GameEventSystem
eventsGameEvent.GameEventSystemprivate
GameEventSystem()GameEvent.GameEventSysteminlineprivate
GetEvent(string eventName)GameEvent.GameEventSysteminlineprivate
GetInstance()GameEvent.GameEventSysteminlinestatic
HasEvent(string eventName)GameEvent.GameEventSysteminline
instanceGameEvent.GameEventSystemprivatestatic
SubscribeToEvent(string eventName, UnityAction unityAction)GameEvent.GameEventSysteminline
SubscribeToEvent< T >(string eventName, UnityAction< T > unityAction)GameEvent.GameEventSysteminline
SubscribeToEvent< T1, T2 >(string eventName, UnityAction< T1, T2 > unityAction)GameEvent.GameEventSysteminline
SubscribeToEvent< T1, T2, T3 >(string eventName, UnityAction< T1, T2, T3 > unityAction)GameEvent.GameEventSysteminline
SubscribeToEvent< T1, T2, T3, T4 >(string eventName, UnityAction< T1, T2, T3, T4 > unityAction)GameEvent.GameEventSysteminline
TriggerEvent(string eventName)GameEvent.GameEventSysteminline
TriggerEvent< T >(string eventName, T parameter)GameEvent.GameEventSysteminline
TriggerEvent< T1, T2 >(string eventName, T1 parameter1, T2 parameter2)GameEvent.GameEventSysteminline
TriggerEvent< T1, T2, T3 >(string eventName, T1 parameter1, T2 parameter2, T3 parameter3)GameEvent.GameEventSysteminline
TriggerEvent< T1, T2, T3, T4 >(string eventName, T1 parameter1, T2 parameter2, T3 parameter3, T4 parameter4)GameEvent.GameEventSysteminline
UnsubscribeFromEvent(string eventName, UnityAction unityAction)GameEvent.GameEventSysteminline
UnsubscribeFromEvent< T >(string eventName, UnityAction< T > unityAction)GameEvent.GameEventSysteminline
UnsubscribeFromEvent< T1, T2 >(string eventName, UnityAction< T1, T2 > unityAction)GameEvent.GameEventSysteminline
UnsubscribeFromEvent< T1, T2, T3 >(string eventName, UnityAction< T1, T2, T3 > unityAction)GameEvent.GameEventSysteminline
UnsubscribeFromEvent< T1, T2, T3, T4 >(string eventName, UnityAction< T1, T2, T3, T4 > unityAction)GameEvent.GameEventSysteminline
WriteToConsole(string str)GameEvent.GameEventSysteminlineprivate