| AddEvent(string eventName) | GameEvent.GameEventSystem | inlineprivate |
| AddEvent< T >(string eventName) | GameEvent.GameEventSystem | inlineprivate |
| AddEvent< T1, T2 >(string eventName) | GameEvent.GameEventSystem | inlineprivate |
| AddEvent< T1, T2, T3 >(string eventName) | GameEvent.GameEventSystem | inlineprivate |
| AddEvent< T1, T2, T3, T4 >(string eventName) | GameEvent.GameEventSystem | inlineprivate |
| enableDebug | GameEvent.GameEventSystem | |
| events | GameEvent.GameEventSystem | private |
| GameEventSystem() | GameEvent.GameEventSystem | inlineprivate |
| GetEvent(string eventName) | GameEvent.GameEventSystem | inlineprivate |
| GetInstance() | GameEvent.GameEventSystem | inlinestatic |
| HasEvent(string eventName) | GameEvent.GameEventSystem | inline |
| instance | GameEvent.GameEventSystem | privatestatic |
| SubscribeToEvent(string eventName, UnityAction unityAction) | GameEvent.GameEventSystem | inline |
| SubscribeToEvent< T >(string eventName, UnityAction< T > unityAction) | GameEvent.GameEventSystem | inline |
| SubscribeToEvent< T1, T2 >(string eventName, UnityAction< T1, T2 > unityAction) | GameEvent.GameEventSystem | inline |
| SubscribeToEvent< T1, T2, T3 >(string eventName, UnityAction< T1, T2, T3 > unityAction) | GameEvent.GameEventSystem | inline |
| SubscribeToEvent< T1, T2, T3, T4 >(string eventName, UnityAction< T1, T2, T3, T4 > unityAction) | GameEvent.GameEventSystem | inline |
| TriggerEvent(string eventName) | GameEvent.GameEventSystem | inline |
| TriggerEvent< T >(string eventName, T parameter) | GameEvent.GameEventSystem | inline |
| TriggerEvent< T1, T2 >(string eventName, T1 parameter1, T2 parameter2) | GameEvent.GameEventSystem | inline |
| TriggerEvent< T1, T2, T3 >(string eventName, T1 parameter1, T2 parameter2, T3 parameter3) | GameEvent.GameEventSystem | inline |
| TriggerEvent< T1, T2, T3, T4 >(string eventName, T1 parameter1, T2 parameter2, T3 parameter3, T4 parameter4) | GameEvent.GameEventSystem | inline |
| UnsubscribeFromEvent(string eventName, UnityAction unityAction) | GameEvent.GameEventSystem | inline |
| UnsubscribeFromEvent< T >(string eventName, UnityAction< T > unityAction) | GameEvent.GameEventSystem | inline |
| UnsubscribeFromEvent< T1, T2 >(string eventName, UnityAction< T1, T2 > unityAction) | GameEvent.GameEventSystem | inline |
| UnsubscribeFromEvent< T1, T2, T3 >(string eventName, UnityAction< T1, T2, T3 > unityAction) | GameEvent.GameEventSystem | inline |
| UnsubscribeFromEvent< T1, T2, T3, T4 >(string eventName, UnityAction< T1, T2, T3, T4 > unityAction) | GameEvent.GameEventSystem | inline |
| WriteToConsole(string str) | GameEvent.GameEventSystem | inlineprivate |